Trend Watching from The 2016 National Association of Broadcasters Convention
This video was produced by Bret Eckhardt, Multimedia Manager at the University of Connecticut, I interviewed a few months ago for my UB column.
Bret recently attended the 2016 NAB Show in Las Vegas and was kind enough to play the role of CollegeWebEditor special correspondent to be your eyes and ears in Las Vegas. He came back with the guest post below about the top 5 virtual reality trends to watch for higher ed marketers.
Virtual Reality dominated discussion at the recent convention of the National Association of Broadcasters (NAB) in Las Vegas. VR headsets, cameras and microphones were on full display at the world’s largest annual conference for professionals who create, manage, and distribute video across all platforms.
The consensus among the throngs of participants was that this emerging medium will have a major impact on way the people consume media. The ability of VR to transport people to the scene of everything from sporting events to war zones was demonstrated by examples shared by major media outlets.
This represents an exciting opportunity for Higher Ed storytelling and marketing, too, especially as the price of the technology decreases.
We are still a few years away from mass adoption of VR, but here are 5 of the top trends.
1) 360-Degree Live-streaming
The potential applications of this technology in Higher Ed are great. University audiences will have the opportunity to “virtually†attend live lectures, concerts, and sporting events. Students in the classroom will experience news events as they unfold. Even family members can immerse themselves in a graduation ceremony if they’re unable to attend.
2) Spatial Audio
This capability is significant for VR creators because spatial audio will allow them to direct the viewers’ attention. One of the challenges of storytelling in VR is that viewers can choose which direction to look at any given time. Therefore, the ability to lead a viewers’ gaze using spatial audio is a powerful tool.
3) Proximity
For Higher Ed video producers, this will mean positioning the camera very close to faculty members giving a lecture, or the President delivering an address. If the camera is too far away, it can lead to a less immersive experience.
4) Empathy Machines
This potential for deep emotional experience can lead to positive action.
For Higher Ed marketers, the nature of this new medium represents a great opportunity for connecting audiences such as prospective students and their parents to the university.
5) Mass Adoption of VR is coming
Even the language used to describe VR is unclear; do you watch it? Experience it? Do it? One thing seems to be certain, however: mass adoption of VR is coming.
According to experts at NAB, we’re still two to three years out from widespread use of the technology, but with many phone and camera companies investing heavily in the space, Higher Ed marketing departments should begin exploring the attributes of this new medium.